To be honest, I’ve always felt a little nervous writing about Twin Peaks. For as clever and groundbreaking and important a show as it was, it was always more about feelings than thoughts. About mood more than plot.
Brian wraps up his Cowboy Bebop countdown with the series’ top 10 episodes.
This October will mark the 20 year anniversary of the initial run of the ill-fated Cowboy Bebop manga, Shooting Star. While it’s not very well-regarded, it does mark the official start of one of the most influential, wildly creative and important cartoons of the 90s, Cowboy Bebop.
Hey, why not?
Listen: it’s four in the morning, and I don’t plan on doing anything resembling a running recap of this Twin Peaks return. I probably won’t even write anything else about this season.
But since this is the first thing David Lynch has filmed in over a decade, and since this is one of the most influential and important shows in the history of television, and since tonight’s episode, the eighth of this new season, was one of the most blisteringly insane things I have ever seen, I felt compelled to write…something.
Better Call Saul has always lacked the explosive forward momentum of its predecessor, but what it lacks in shootouts and cool robots and catchphrases, it makes up for in some of the best and most thoroughly devastating writing and pacing on TV. Season Three is the best yet.
There’s a million ways out of this freezer.
The new adventure with Star Lord and the gang gets the job done, providing steady laughs and a deeper emotional core.
I’ve talked at length about so-called “Walking Simulators” before, so I won’t waste your time in defending what is, by any estimation, one of the oldest and most storied tenets of design in the history of video games.
“It’s dangerous to go alone! Take this.”