Preface: I’d like to say here that if you found Rockstar’s business practices unsavory and have decided to boycott or otherwise ignore this game, I sympathize completely. I think that’s a fine reason to miss out on this thing. No piece of commercial art could possibly be important enough to ruin so many people’s mental wellbeing like that. I still think the end result of their efforts was worth it, even if a lot of the crew who worked on this game will never be compensated as such. Anyway, enjoy whatever your choice was.
“There are so many stars visible in New Mexico. I shall go out there to get a better look.”
“Course, they all know me as Saul Goodman.”
“Let’s do it again.”
Well, we’re halfway through the season already.
If there’s one thing Jimmy McGill knows how to do, it’s read a room.
Character development is a tricky thing. Too much of it too quickly and your character comes off like a sociopath or a con artist, flying through life with no morals and no belief system. Too little of it, and you get the protagonist of every Showtime series not named Twin Peaks: a dull, meaningless character who never adapts to their surroundings and remains static and immutable.
Better Call Saul keeps the train moving in another table-setting episode. I guess it’s hard to call them table-setters when they’re more puzzle pieces. Pieces coming together to answer one critical question.
Better Call Saul finally returns, and lets the ash settle.
In a gaming landscape where every game has to be bigger and badder and have more loot and more quests and more checklists, Sea of Thieves feels like a breath of fresh air.
Another twelve months closer to the end of the world, and all I’ve got to show for it is this lousy t-shirt.