In a gaming landscape where every game has to be bigger and badder and have more loot and more quests and more checklists, Sea of Thieves feels like a breath of fresh air.
We posted over a hundred articles, essays, and reviews in 2017. Here they are, organized for you.
Another twelve months closer to the end of the world, and all I’ve got to show for it is this lousy t-shirt.
Halo, Half-Life, and Star Wars: These are the games that define the decade.
Brian begins his countdown of the greatest games of the Aughts with GTA, Uncharted, and more.
Hey, why not?
There’s a million ways out of this freezer.
I’ve talked at length about so-called “Walking Simulators” before, so I won’t waste your time in defending what is, by any estimation, one of the oldest and most storied tenets of design in the history of video games.
“It’s dangerous to go alone! Take this.”
Why is it that most video game movies are so bad?