Brian sums up a relatively mild year in gaming, where only one title truly reigned supreme.
Preface: I’d like to say here that if you found Rockstar’s business practices unsavory and have decided to boycott or otherwise ignore this game, I sympathize completely. I think that’s a fine reason to miss out on this thing. No piece of commercial art could possibly be important enough to ruin so many people’s mental wellbeing like that. I still think the end result of their efforts was worth it, even if a lot of the crew who worked on this game will never be compensated as such. Anyway, enjoy whatever your choice was.
In a gaming landscape where every game has to be bigger and badder and have more loot and more quests and more checklists, Sea of Thieves feels like a breath of fresh air.
We posted over a hundred articles, essays, and reviews in 2017. Here they are, organized for you.
Another twelve months closer to the end of the world, and all I’ve got to show for it is this lousy t-shirt.
Halo, Half-Life, and Star Wars: These are the games that define the decade.
Brian begins his countdown of the greatest games of the Aughts with GTA, Uncharted, and more.
Hey, why not?
There’s a million ways out of this freezer.
I’ve talked at length about so-called “Walking Simulators” before, so I won’t waste your time in defending what is, by any estimation, one of the oldest and most storied tenets of design in the history of video games.